As Executive Vice President, MSG Ventures, Glenn Derry oversees a wide range of technology initiatives across MSG Ventures, a wholly-owned subsidiary of Sphere Entertainment focused on developing advanced technologies for live entertainment. MSG Ventures also supports Sphere Studios, the immersive content studio dedicated to creating multi-sensory entertainment experiences exclusively for Sphere, and the Sphere platform overall, including future Sphere venues. In this role, Mr. Derry works across the organization to deploy both new and existing technologies that enhance Sphere’s live entertainment and experiential content.
Mr. Derry is a technological innovator with over 30 years of industry-defining entertainment technology experience. Prior to joining Sphere Entertainment, he was with AGBO, an Academy Award winning independent film, television, and gaming studio, where he served as President of Production Technology. Prior to joining AGBO, Mr. Derry served as Vice President of Visual Effects at 20th Century Fox Studios following the acquisition of Technoprops, an R&D firm specializing in motion capture and emerging visual production technology. Mr. Derry was the founder and CEO of Technoprops, and over nearly 20 years he built the company into a force recognized for redefining creative and technical innovation in the film industry. Among Technoprops’ achievements was developing a state-of-the-art head-mounted camera system widely adopted for capturing an actor’s facial movements. Mr. Derry and his team received an Academy of Motion Picture Arts and Sciences Technical Achievement Award for the groundbreaking design and engineering of this system. Over the course of his tenure at Technoprops, Mr. Derry was involved in some of the most technically ambitious projects in film and video games, including Avatar, Star Wars: Rogue One, Avengers – Age of Ultron, Zero Dark Thirty, The Jungle Book, Minority Report, and Halo 4, among many notable others.
Mr. Derry began his career in the film industry creating practical effects, including advanced puppets for movies, before transitioning into his work in visual effects and virtual production.